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Codolith.InputManager Namespace
The Codolith Inputmanager was made for unity to... manage input... yeah
Classes
  ClassDescription
Public classBinding
Represents a input binding
Public classBindingGroup
Represents a group of Bindings. Its useful to seperate different control sets, for example GUIControls and PlayerControls
Public classInputManager
The main Input Manager. Add it as a Component to a GameObject (GameObject.AddComponent<InputManager>())
Delegates
Enumerations
  EnumerationDescription
Public enumerationBindingType
The type of the Binding. Keys means the Binding is bound to one or more buttons/keys, Axis means its bound to an Axis. None means none