| Codolith.InputManager Namespace |
| Class | Description | |
|---|---|---|
| Binding |
Represents a input binding
| |
| BindingGroup |
Represents a group of Bindings. Its useful to seperate different control sets, for example GUIControls and PlayerControls
| |
| InputManager |
The main Input Manager. Add it as a Component to a GameObject (GameObject.AddComponent<InputManager>())
|
| Delegate | Description | |
|---|---|---|
| BindingStateChangedHandler |
Handler for StateChanged event
| |
| BindingValueChangedHandler |
Handler for ValueChanged event.
|
| Enumeration | Description | |
|---|---|---|
| BindingType |
The type of the Binding. Keys means the Binding is bound to one or more buttons/keys, Axis means its bound to an Axis. None means none
|