Codolith.InputManager Namespace |
Class | Description | |
---|---|---|
![]() | Binding |
Represents a input binding
|
![]() | BindingGroup |
Represents a group of Bindings. Its useful to seperate different control sets, for example GUIControls and PlayerControls
|
![]() | InputManager |
The main Input Manager. Add it as a Component to a GameObject (GameObject.AddComponent<InputManager>())
|
Delegate | Description | |
---|---|---|
![]() | BindingStateChangedHandler |
Handler for StateChanged event
|
![]() | BindingValueChangedHandler |
Handler for ValueChanged event.
|
Enumeration | Description | |
---|---|---|
![]() | BindingType |
The type of the Binding. Keys means the Binding is bound to one or more buttons/keys, Axis means its bound to an Axis. None means none
|