Codolith.InputManager Namespace |
Class | Description | |
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Binding |
Represents a input binding
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BindingGroup |
Represents a group of Bindings. Its useful to seperate different control sets, for example GUIControls and PlayerControls
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InputManager |
The main Input Manager. Add it as a Component to a GameObject (GameObject.AddComponent<InputManager>())
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Delegate | Description | |
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BindingStateChangedHandler |
Handler for StateChanged event
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BindingValueChangedHandler |
Handler for ValueChanged event.
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Enumeration | Description | |
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BindingType |
The type of the Binding. Keys means the Binding is bound to one or more buttons/keys, Axis means its bound to an Axis. None means none
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