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InputManager Class
The main Input Manager. Add it as a Component to a GameObject (GameObject.AddComponent<InputManager>())
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          Codolith.InputManagerInputManager

Namespace: Codolith.InputManager
Assembly: Codolith.InputManager (in Codolith.InputManager.dll) Version: 1.0.5438.34543
Syntax
C#
public class InputManager : MonoBehaviour

The InputManager type exposes the following members.

Constructors
  NameDescription
Public methodInputManager
Initializes a new instance of the InputManager class.
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Methods
  NameDescription
Public methodAdd
Adds a BindingGroup to the InputManager.
Public methodGetBinding
Tries to find a Binding with the given name. If not found, this returns null. Avoid to have 2 or more Bindings with the same name, as only one of them will be found
Public methodRemove
Removes a BindingGroup from the InputManager.
Public methodUpdate
The Update loop. This Is called automatically when added to a GameObject
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Properties
  NameDescription
Public propertyGroups
A list of BindingGroups. These will be updated each Update(), but only if they are Enabled
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See Also